Design & build the environment for the Eyesonthesky experience within Unreal Engine 4 as a virtual experience that could be realized/ build & feature existing work, research and prototypes.
Lead Scientist, Narrator
Moriba Jah
Executive Producer:
Erin Reilly
Creative Director:
Sven Ortel
VR producer:
Deepak Chetty
Director of Research:
Lucy Atkinson
- Experience Designer: Logan Smith
- Assistant XR designer: Ben Randall
- Assistant XR designer: Jackson Cobb
- XR Art director & Scenic Consultant: Chris Conard.
- Fabrication consultant: J.E. Johnson
Goals: playable, detailed, cohesive world which represents the experience as if it was physically built!
Base you ideas on the needs of the project and narrative
Mandatory rooms to include:
Briefing room / Lab, XR Dome, Debriefing room
- use the design drawing from august 2020 as a starting point:
- refer to existing research and leading team for guidance
Challenges:
- integrate work-in-progress demos/ prototypes into the experience:
- Showcase the two options for the XR dome: green screen replacement/ set extension and led based XR stage
- Branching Narrative sequence developed as part of IM studio class:
the "Trails" project - this is it's own level (or levels).
- Volumetric capture of Moriba
- Create world that can be physically built and install
Opportunties:
- explore how physical set building can inform virtual set-building
- explore CAD to unreal workflows
- explore new levels of realism for project pitches