Resources
Houdini+AI
Tool Ideation
Tab 1: Generation
- Input Mode:
- Text Prompt: Standard string input.
- Image Guide: Path to file OR "Viewport Capture" button (grabs current view from a specific camera).
- Prompt Injectors: Slots for "Style", "Material", and "Negative Prompt" (e.g., "low poly, cartoon" or "photorealistic, debris").
- Variation Seed: A slider to cycle through AI interpretations.
- Batch Size: "Generate X variations per prompt" (e.g., generate 4 chairs, pick the best).
Tab 2: Basic Geometry Process
This is where the tool becomes "Houdini-native." Raw AI meshes are often messy (bad scale, n-gons, weird rotation).
- Auto-Scale: "Fit to Bounding Box" (matches incoming input geometry size)
- Orientation Fix: "Align Y-Up" or "Align to Normal."
- PolyBudget: "Target Polycount" (Runs a PolyReduce post-generation).
- Proxy Mode: Toggle between "High Res" (original AI mesh) and "Convex Hull/Box" for fast playback.