A Unity + Mirror game for multiplayer voxel worlds

Project Overview

Horizon Expedition is a multiplayer extraction-style game where players enter dangerous zones, search for valuable items, survive hostile encounters, and extract to keep what they found. The game combines tactical decision-making, risk-versus-reward gameplay, and a persistent inventory system that lets players manage and use their collected gear between matches.

My contribution

Authorization System

Lobby and Connection Flow

Multiplayer Networking

Persistent Inventory System

Backend / System Architecture