A Unity + Mirror game for multiplayer voxel worlds
Project Overview
Horizon Expedition is a multiplayer extraction-style game where players enter dangerous zones, search for valuable items, survive hostile encounters, and extract to keep what they found. The game combines tactical decision-making, risk-versus-reward gameplay, and a persistent inventory system that lets players manage and use their collected gear between matches.
My contribution
- Built multiplayer networking systems with Mirror framework
- Worked on lobby and connection flow between players and servers
- Designed and implemented persistent inventory logic
- Implemented secure authorization system
- Contributed to backend / server-side architecture for session and lobby management
- Supported gameplay systems and overall project structure
Authorization System
Lobby and Connection Flow
Multiplayer Networking
Persistent Inventory System
Backend / System Architecture