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Gameplay | Software - Engineer

I build gameplay systems and interactive experiences using Unity (C#) and Unreal Engine 5 (C++ / Blueprints).

With ~3 years of professional experience, I’ve worked across PC, mobile, and VR projects, developing systems such as combat, AI behaviors, player controllers, UI flows, and progression mechanics - alongside backend integrations, SDKs, and internal tools.

I enjoy working at the intersection of engineering and design, solving technical challenges and turning ideas into responsive, scalable systems.

Project Gallery (Click the cards for more info)

Featured Projects

Past Projects


Skills (Click the cards for more info)

Skills


Companies

I had the privilege of working with:

ArBa Development Studios

Screenshot 2025-12-31 172834.png

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Contact

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