- [H10: Help and documentation] (Severity 2)
Radar Screen: Use of Radar screen is a bit confusing, would be good to have an additional screen moving forward that shows the alternative of when something is there!
- [H10: Help and documentation] (Severity 2)
Buy / Sell Screens: It would be nice to have an example or two of what the items in the shop are, just so I know what the possibilities are. Same idea for the sell screen too!
- [H6 Recognition rather than recall ] (Severity 4)
Sell / Shop Screens: The Sell screen is a little hard to find, it might be good to link it from the "Shop" view, so users can get there too!
- [H6 Recognition rather than recall] (Severity 3)
Buy Screen: One the Buy screen, the back button goes back to the shop, but it can be a bit unclear where I'm going back to (unless all back buttons universally go to the last screen seen, which would make it make more sense)
- [H3 User control and freedom] (Severity 3)
Sell Screen: Same as with the Buy screen's back button, the Sell screen's back button is a bit confusing. I expected that it would take me back to the shop screen, since that is what the Buy button did. I understand how it fits with the current flow, but it takes a couple times to understand that, so it might be good to simplify the overall structure with the sell back to shop screen.
- [H2 Match between system and the real world ] (Severity 2)
Trade Screen: Is the item in the row of the shovel an item I put in there? If so, it might be good to indicate that by giving "me" a couple items in my row, and showing a gap there to show I've put one in there. Or, it might mean that that the shovel holding person is requesting a shell (?) in order to trade, and I've misunderstood.
- [H2 Match between system and the real world] (Severity 1)
Trade Screen: Is the text at the top from another player? Or is this the entity of a general shop I'm trading with? More of just a story question of how the shop works, either between players or just maybe a rotating shop display?
- [H3 User Control and Freedom] (Severity 2)
Shop Screen: There isn't a direct flow from the "Shop" screen to the radar screen, which can be a bit confusing initially, and make the user think you can't go back to radar at all
- [H10 Help and documentation] (Severity 3)
Map View: Love the Snapchat map inspiration! But I'm not super sure what it does yet. My guess is that I can see my friends locations and that the stars are places I can go dig? Just general ambiguity for now, not sure of functionality.
- [H4 Consistency & Standards] (Severity 3)
Buttons: The cycling of buttons values along the button can be a bit confusing. I don't expect the values to change every time I click, so I ended up going back and forth one screen I didn't intend to because of that.
- [H1 Visibility of system status] (Severity 4)
AR View: I accidentally found the AR view! Definitely want to have a flow to this screen! I'm generally unsure of how the user would get here. Would it directly be instead of the radar screen? This is more of a note of something to add in moving forward.
- [H10 Help and documentation] (Severity 3)
AR View: I love the visual here! It would be nice to add some instructions or indicators of what I can do on this screen, as I don't know what would happen here yet.
- [H8 Aesthetic and minimalist design] (Severity 0)
Trade Screen: Love the icons! I think because you did add these, the font now is a bit small and hard to read, so it would be good to just adjust the size of each "trade" block to accommodate both
- [H8 Aesthetic and minimalist design] (Severity 0)
Leaderboard: "Shop Owner Keys" is a little hard to read, just because of the green on yellow. Also, love the little icons!
- [H4 Consistency & Standards] (Severity 0)
Leaderboard: Small cosmetic note, the title says "Leadboard" but the button to get there says "Leaderboard"
- [H4 Consistency & Standards] (Severity 0)
Leaderboard: The "Button to Map View" is the only one that has a drop shadow of text, which I thought meant it was something special, but I think it just a small thing.
- [H4 Consistency & Standards] (Severity 0)
Radar: The buttons here are the only ones that are lowercase, super small thing but a quick fix