1. [Consistency and Standards] (Severity 2) - 1 of us

    On the “Shop -> Buy” page, there is an option to sell, but there isn’t an option to sell on the “Shop” page. Felt a bit confusing since I didn’t realize there was a sell feature until it came up on the shop -> buy page.

  2. [Match between system and the real world] (Severity 3) In the shop we're able to sell and trade things we've collected and purchase equipment and cosmetic items for our avatar, Is there a place where we'd be able to customize our avatar, or even see what items are currently in our inventory?

  3. [Recognition rather than recall] (Severity 1) What will the user interaction on the radar page look/feel like? I'm having a hard time imagining how I'd interact with this page.

  4. [Aesthetic and minimalist design] (Severity 2) I found myself getting lost navigating between pages as the buttons changed places between them. Also, some pages have almost all buttons available while others only have a few specific to that page, this made it difficult for me to keep track of where I was and how I could get back when clicking through different pages.

  5. [Consistency and Standards] (Severity 1) On the maps page it appears to show location of friends, would users be able to turn off location data so their location isn't tracked?

  6. [Match between system and the real world] (Severity 2) Is the purpose of the map just to see where you and friends are? If there's another use for the map page It wasn't clear to me.

  7. [Consistency and Standards] (Severity 1) Under the "buy" and "sell" pages there is a "back" button. If there was a back button standard on more pages it would have been easier to navigate the app.