- [Consistency and Standards](Severity 4) - I was a bit confused at first about the overall purpose of the app. I think because I had to combine what I knew about individual pages. I wonder if having some sort of overall home page would resolve that? Or is there already one but I missed it (I think the leaderboard potentially does this).
- [Consistency and Standards](Severity 2) - The buttons at the bottom of the screen that lead to other main pages was a bit confusing. They moved/shuffled a lot. This might just be a picky me thing.
- [Match between the system and the real world](severity 2)- Aside from looking for friends and their location, are there other uses for the map? Does the map also integrate to the radar?
- Also, what is the difference between the two maps provided? (Snapchat one and challenge a friend one)
- [Match between the system and the real world](severity 1)- How do users get to add friends?
- [Aesthetic and Minimal design](severity 1) - The text is small. Considering it is on a phone, it might come off smaller than how it appears on computer screen.
- [Recognition rather than recall](Severity 2) - In the shop page we are given the opportunity to buy and trade. But when you click on buy you get to sell as well. Since the sell button is hidden, might be difficult for first time users to buy. To make it easier maybe adding it to the original shop page along with the ‘buy’ ‘trade’ buttons.
- [Match between the system and the real world](severity 3) - I am having a hard time understanding how the radar will work. Will it be making a noise? Will it vibrate? Will it show you on the map (I am assuming no for this one since the green says there is no need to look at the phone)? If so, how do you like get it started or activate it?
- [Match between the system and the real world] (Severity 2) - How will users interact with the “treasure” that is found. Will they have to “dig it out” will it just pop out? This is not too clear on the prototype.