Heightmap to Normal
Notion Properties
| Field |
Value |
| Tool |
Heightmap to Normal |
| Package |
Essentials |
| Category |
Texture Generation |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Essentials/Scripts/HeightmapToNormalConverter.cs |
Purpose
Converts grayscale height textures into tangent-space normal maps with adjustable intensity.
Menu Path
EQLabs/Texture Generation/Heightmap to Normal
Who It Helps
- Technical artists
- Material artists
- Shader artists
- Tools engineers
How to Use (Step-by-Step)
- Select or assign a heightmap texture.
- Open the converter and tune normal strength settings.
- Generate the normal map output.
- Apply import settings and assign it to the material normal slot.
Version Notes
- Version Added: TBD
- Last Updated: 2026-03-19