Quick notes about how to create Dynamic Detective Story
https://www.youtube.com/watch?v=o02uJ-ktCuk
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💡 Playable stories with high player freedom
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Structure of their story
- Create a story were they feel a sense of freedom into the game.
- Create Episode Structure where every episode is independante. every episode will make you experiment a lot of stuff but in the end you have the same result
- Content heavy because we produce only text
Heaven Vault
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⚠️ Able to make a Single continuous plot with 3d game world to explore
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What is freedom?
“what am I supposed to do now?” (Monkey Island/Uncharted/Shadow of Collosus
“What can I do now?” ( Assasin’s Creed/The Witcher/80 Days/Sorcery!
“Yikes what have I done?” (Horizon Zero Dawn/Dishonored/Thief)
all this are key point of freedom
Yikes What I done
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⚠️ personal note: try to think with triggering event and their consequences
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- Decision that sound irreversible , ( exemple :dishonored missing a ennemy and be repered by the ennemis)
- Possibility to move foreward, always a option to go foreward this situation
- lot of possibility, but with a lot of replay value, the possibility to easely try again