The player has a base of 100 health which can be changed through the use of Power Ups/augments. Once the players health reaches 0, a game over is triggered and the current run is terminated.
The Health component is modular and thus shared across all damageable actors, such as players, enemies and props. Projectiles are also influenced by Health, with mechanics such as ricochet being affected. Future interactions include I-frames (Indestructible Frames) and deeper damage reactions to certain damage types, such as explosive damage knocking the player or enemies back from the blast.


