A visual and interaction-focused UI experiment exploring how players perceive space, urgency, and identity in deep-sea or pressure-limited environments.

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🎯 Project Focus


🛠 UX & Design Choices

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🧠 Key UX Learnings

  1. Diegetic design can amplify immersion – but it needs anchors:

    Players still need quick access to orientation and feedback, even in stylized HUDs.

  2. Environmental UI must respect stress levels:

    Too much atmosphere can impair clarity – oxygen depletion shouldn’t be beautiful if it confuses urgency.