These core principles are what led our design decisions for Bolt 2.

Never Choose Between Workflow and Performance

It’s 2018: using visual scripting should not mean making a slow game anymore. Bolt 2 must:

Ensure Strong Typing and and Strong References

String keys are evil. Object types are evil. Bolt 2 must:

Teach C# Without C#

A visual scripting tool shouldn’t require C# as part of its workflow.

Yet, Bolt should be a springboard to learn game development, not a chain to a proprietary tool.