Ruins are structures of varying levels and difficulty scattered across the server. They grant buffs to any tribe that successfully occupies them, along with a first occupation reward given to the tribe that claims them first. Only members who have been part of the tribe for at least 24 hours are eligible to receive the first occupation reward.

Ruins unlock by level as the server progresses. Once a milestone is finished and a new level of ruin is unlocked, those ruins begin a 24-hour cool down before they can be taken.

| Zone | Ruins |
|---|---|
| Zone 1 | 3x Level 1, 2x Level 2, 1x Level 3, 1x Level |
| Zone 2 | 1 each of Levels 3–6 |
| Zone 3 | 2x Level 7, 1x Level 8 (determines server king upon capture) |
Ruins can only be captured by tribes whose territory connects directly to them. Levels 1 through 5 are fairly straightforward and typically require a basic rally backed by sufficient strength and numbers. Starting at Level 6, ruins demand greater coordination and firepower. To improve your chances, send marches with solid Tier 4 troops or higher.

Capturing ruins before the milestone ends gives your tribe milestone rewards. To view the milestones, click on the glowing tree in your territory. Only tribes who occupy the leveled numbered in ruins in the milestones gets the reward.
The following strategy is designed for capturing Level 6 ruins. The same approach applies to higher-level ruins, but with stronger troops and fuller marches using higher tiers.

The level 6 ruins is guarded by 3 million Tier 2 Berserkers and commanded by a 5-star hero. The garrison has massive buffs, so expect a tough fight.