Target Funnel Stage: Early Retention (Day 3 Drop-off)

Problem Statement

Users easily complete Day 1 and Day 2 lessons with high initial motivation. However, data indicates a massive 40% drop-off on Day 3. When a user studying a new language track (for example, encountering complex Hiragana characters for the first time in the JLPT N5 track) experiences a sudden spike in cognitive load, they often abandon the app. Users choose to stop playing rather than risk failing the lesson and losing their newly formed streak.

Experiment Hypotheses & A/B Test Design

Test 1: The 'Cognitive Load' Lever (UI/UX)

Test 2: The 'Loss Aversion' Lever (Gamification)

Test 3: The 'Social Proof' Lever (Copy/Messaging)