How can Augmented Reality (AR) be utilized by university students for enhancing self-directed learning?
The objective of this study is to explore the role of AR in self-directed learning among university students and to identify UX principles for designing AR-based educational tools. This research will employ a mixed-methods approach, combining A/B testing, surveys, and interviews to gain insights into students’ study habits, their receptiveness to AR-based learning, and the key UX considerations for AR integration.
In semester 2, two interviews were conducted with MTU Creative Digital Media students. In the early stages of semester 3, interviews need to be conducted with lectures understand technology in education from the educators perspective. This is important as it will inform the next stage of research and prototype development for A/B testing as well as provide insights into multidisciplinary study habits.
Questions for lecturer interviews:
These question may need to be adjusted or changed, however, they bridge pedagogy and UX by drawing on lecturers’ insights into both content and student behavior. They’re designed to be broadly applicable across disciplines, avoiding niche terminology, while also providing input for prototyping decisions such as content format and personalization.