Add any resources or research done relating to game graphics, style, art direction and performance.
Choose a standard “block” size if going for a retro style. One block is often 32 pixels (scales well). Everything should use same scale, makes it easy to add new assets.
eg. If the player is a rectangle, is one block wide and 2 blocks tall → player = rect(x, y, 32, 64)

Top/left to bottom/right
In p5.js setup():
rectMode(CENTER) uses the first two parameters as the x- and y-coordinates of the shape's center. The next parameters are its width and height.
[Enter actual height/width]
rectMode(RADIUS) also uses the first two parameters as the x- and y-coordinates of the shape's center. The next parameters are half of the shape's width and height.
[Enter half desired height/width]
Pixel Joint - The Internet Pixel Art Gallery
