| Circular economy |
An economic model that designs out waste, keeps materials in use, and regenerates natural systems. |
| Regenerative business |
A business that restores and improves the environment and society as it operates, not just minimizing harm but creating net positive impact. |
| Designing for circularity |
Creating products or systems that can be reused, repaired, or recycled instead of discarded. |
| Planetary boundaries |
The limits within which humanity can safely operate without causing irreversible environmental damage. |
| Planetary accountability |
Taking responsibility for a business's impact on Earth's natural systems and resources. |
| Decoupling growth from resource use |
Growing economically without increasing the consumption of finite materials or energy. |
| Sustainability vs. circularity |
Sustainability is the broader goal; circularity is a specific approach to achieve it through design, reuse, and regeneration. |
| Upstream impacts |
Environmental or social effects that occur early in the supply chain, such as raw material extraction or processing. |
| Closed loop sourcing |
Using materials that are continually reused in the production cycle instead of being discarded after one use. |
| Reverse logistics |
The process of moving goods back from customers to reuse, recycle, or dispose of them responsibly. |
| Modular design |
Designing products in parts so they can be easily repaired, upgraded, or replaced. |
| Design for disassembly |
Creating products that can be taken apart easily to enable reuse or recycling of components. |
| Take-back model |
A system where companies take back used products for recycling, refurbishing, or safe disposal. |
| Reuse vs. recycling vs. upcycling |
Reuse keeps a product as-is, recycling breaks it down to make something new, upcycling improves or repurposes it creatively. |
| Lifecycle impact |
The total environmental effect of a product from raw material extraction to disposal. |
| True cost accounting |
Including environmental and social costs (like pollution or worker harm) in the financial cost of a product or service. |
| Carbon pricing |
Putting a cost on emitting carbon dioxide to encourage businesses to reduce their greenhouse gas emissions. |
| Circular KPI |
A metric that tracks progress in circular practices, like reuse rate, waste avoided, or product lifespan. |
| Scope 1, 2, and 3 emissions |
Direct (Scope 1), energy-related (Scope 2), and value-chain-wide (Scope 3) greenhouse gas emissions from a company. |
| Stranded asset |
An investment that loses value because it's no longer viable in a low-carbon or circular future. |
| Emotional durability |
Designing products people love and want to keep, reducing throwaway culture. |
| Access-over-ownership |
Business models where users rent or share products instead of owning them outright. |
| Product-as-a-service |
Selling the service a product provides (like clean clothes or mobility), not the product itself. |
| Resale / rental / subscription commerce |
Models that extend product use through secondhand selling, renting, or recurring access. |
| Low-impact user journey |
Designing the customer experience to minimize waste, emissions, and unnecessary consumption. |
| Behavior nudging |
Designing systems that subtly encourage more sustainable choices by users or customers. |
| Environmental externalities |
Environmental costs (like pollution) that businesses often don’t pay for directly but that affect society. |
| Greenwashing |
Making exaggerated or false sustainability claims to appear more environmentally friendly than reality. |
| ESG (Environmental, Social, Governance) |
A framework to evaluate a company’s ethical impact in environmental, social, and corporate governance areas. |
| Climate-related financial disclosures |
Reporting on how climate change impacts a business’s financial risks and opportunities. |
| Systemic risk |
A risk that affects entire systems - like the global economy or ecosystems - often with cascading effects. |
| Sustainability narrative |
The story a company tells about its commitment to environmental and social responsibility. |
| Normalize reuse / repair in content |
Using media or messaging to make circular behaviors like mending or reusing feel mainstream and aspirational. |
| Visual culture in circularity |
How design, imagery, and media shape perceptions of sustainability and influence behavior. |
| Values-based marketing |
Promoting a brand based on its core beliefs and social or environmental commitments, not just its products. |