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Untitled

Community discussion summary 社区交流总结 ZERO Economic 游戏经济 :

I can try to summaries it in English, that discussion was in Chinese community. They are information that already shared here by Johnny and others, hope I am not boring ppl to death with essay:

I was trying to explain to that community, Illuvium:ZERO (IZ) is not just a game. It's designed to decentralised FUEL distribution in the main game, and fix the problem of many other projects had in December when their gaming coin got FOMO inflation and bubble popped to make players losing 90%+ investment. Some of the community didn't believe, and talked about the difficulty of designing an economic between games is extremely difficult, and gave some example of games that tried and fail.

Yeah it is difficult, we choose the right way instead of the easy one. Data scientist and Economist were employed to professionally design the system with experience. Tests and models are done to see in many different situations how the economic of FUEL can become. Situations included an extreme one suggested by the community yesterday, what if "people DAO" form by all land owners and stop selling FUEL. I think this is a PoS question (IZ is actually staking LAND and reward FUEL), prove of stake does requires large distribution to achieve our goal of decentralise. Team is working hard on release strategy of lands to make sure widely each community member has a fair chance to take part in the Auction. The extreme "people DAO" situation will sabotage our goal but FUEL price would still be protected by limitation explains next.

The 1:19 system was explained and they can understand it is smart contract so yes DAO is giving IZ players to control the production and liquidity of FUEL. We limit the control by setting a Reasonable Price of FUEL by DAO voting, and does not interfere within +-25% of that price. When/if price goes to +-25%, DAO will buy/sell into the balancer pool to increase/decrease the price and keep it within range.

Nature of speculation mind brought up idea of buying before -25% and DAO will secure their investment, I disagreed. First of all this design it to encourage gaming aspect by protecting their gaming asset, if we want speculation we can covert low price FUEL into high price FUEL within land facility which helps the economic (there are 3 types of FUELs and conversion is possible to be more than 100%). People also need to understand there is no speculation without risk, so if they expect DAO to pump at -25% but instead DAO agree on changing the Reasonable Price to a lower one, then those speculators are doom. DAO is likely to adjust FUEL price if the market suggest a new reasonable one, not frequently but enough to doom speculators.

There was a question about what fund would DAO use to buy FUEL at -25%, I don't think we have leaks on that so I couldn't provide a clear answer. To cover buying power of the 5% FUEL, DAO will have the fund of 95% sold and treasury and many other possibly. What I am sure is, if the DAO said they will buy, then they will buy. Another question I couldn't answer is, whether we can pledge FUEL to a currency like ETH or a stable coin, for example HKD pledged to USD. My understanding is that we use FUEL as for gaming, so we want it to be as stable as possible, ILV is some how stable to be 1/4 of ETH, sometimes higher. I am not sure about pledging FUEL, but I will consider ETH as my investment standard.

Around 5% of main game revenue by selling FUEL goes to land owners, so if we give the total revenue of Illuvium a guess, ROI of land can be worked out. Someone was saying land price is too high they think ROI should be 100%+ in crypto, so they think IZ should provide more revenue to land owners. I told them that they are thinking it backward, DAO don't set the price, we set the earning aspect provide as much information as we can, and let the auction find its correct market price.

ROI will play a significant part at finding market price, but also Blue Print that unique to IZ players, and don't forget that most NFT don't have minting revenue, whatever revenue we provide to land owner is addition to the collectable value of our LIMITED lands. Like buying a house in real life, we get rent and capital gain. Also it is planned, all Illuvium title games will use FUEL as the gaming coin, so god knows what the demand of land will become compare to the limited supply we know. (by saying that, please also do not FOMO in auction, there are reasons not to buy lands too, maybe we can discuss at another time)

I have been talking too much already, hope this summary helps some ppl who is interested. These are not financial advise at all, some are facts to consider and some are my personal opinions.

我试图向社群解释,Illuvium:ZERO (IZ)不只是一款游戏。它的设计目的是在主游戏中扩散FUEL的分配,并解决许多其他项目在去年12月所面临的问题,即他们的游戏币FOMO导致膨胀,泡沫破裂导致玩家损失90%以上的投资。有些社群成员并不相信这一点,他们认为设计游戏间的经济关系非常困难,并列举了一些尝试过却失败的游戏。

是的,这是困难的,我们选择正确的方式,而不是简单的方式。数据科学家和经济学家凭借经验被雇佣来专业设计游戏经济系统。测试和模型是为了在许多不同的情况下了解FUEL的经济可行性性。这种情况包括昨天社区提出的一个极端案例,如果所有的土地所有者形成“人民DAO”,停止销售燃料,会怎么样?我认为这是一个PoS问题(IZ实际上是在押注土地和奖励FUEL),股权证明(PoS)确实需要大量的分配来实现我们的去中心化目标。团队正在努力制定土地出售策略,以广泛地确保每个社区成员都有公平的机会参与拍卖。极端的“人DAO”情况将破坏我们的目标,但燃料价格仍将受到限制,下面解释。

1:19的系统被解释了,他们可以理解这是智能合约,所以DAO给了IZ玩家FUEL的生产和流动性的控制权力。我们通过DAO投票设定一个合理的燃料价格来限制控制,并且不干涉价格的+-25%。当/如果价格上升到+-25%,DAO将买入/卖出到平衡池,以提高/降低价格,并将其保持在范围内。

投机心理的本质提出了在-25%之前买入的想法,DAO将确保他们的投资,我不同意。首先这个设计通过保护他们的游戏资产鼓励游戏方面,如果我们想要猜测我们可以低价燃料转换成高价燃料在土地设施有助于经济(有三个类型的燃料和转换可能超过100%)。人们还需要理解没有无风险的投机,所以如果他们期望DAO以-25%的价格托底,但是DAO同意改变合理价格到一个更低的价格,那些投机者就注定亏惨了。如果市场反应出一个新的合理价格,DAO可能会调整燃料价格,虽然频率不高,但足以击垮投机者。

有一个问题是DAO会用什么资金以-25%的价格购买燃料,我不认为我们已经有这方面的爆料,所以我不能提供一个明确的答案。为了覆盖5% FUEL的购买力,DAO有出售95%的资金、国库和其他可能的资金。我可以肯定的是,如果DAO说他们会买,他们就会买。另一个我不能回答的问题是,我们是否可以将FUEL锚定到一种货币,比如ETH或者一种稳定币,例如港元锚定给美元。我的理解是,我们在游戏中使用FUEL,所以我们希望它尽可能稳定,ILV稳定到ETH的1/4,有时更高。我不确定是否要做FUEL的锚定,但是我自己会考虑ETH作为我的投资标准。

出售FUEL所获得的主游戏收益中约有5%归地主所有,所以如果我们猜测Illuvium的总收益,我们便能够计算出土地的ROI。有人说土地价格太高了,他们认为加密货币的投资回报率应该是100%+,所以他们认为IZ应该为土地所有者提供更多的收入。我告诉他们他们想的方向反了,DAO不设定价格,我们设定盈利方面提供尽可能多的信息,让拍卖找到正确的市场价格。

投资回报率将在寻找市场价格中发挥重要作用,但蓝图也是独特的IZ玩家产出,不要忘记,大多数非功能性NFT没有铸造收入,无论我们提供给土地所有者的收入是多是少,都是额外增加在有限的土地收藏价值之上。就像在现实生活中买房子一样,我们得到租金和资本增长收益。而且,所有的Illuvium游戏都将使用FUEL作为游戏币,所以天知道土地的需求会变成什么,与我们所知道的有限供应作对比。(这么说,也请不要在拍卖中FOMO,也有不买地的理由,也许我们可以下次再讨论)

我已经讲得太多了,希望这个总结能对感兴趣的人有所帮助。这些根本不是理财建议,有些是需要考虑的事实,有些是我的个人观点。