Controls
Game Mechanics
- Health: Hit points each entity has.
- Attack: Hit points that an entity deals to another.
- Shield: Temporal hit points a character has before the Health.
- Heal: Hit points an entity´s health recovers.
- Mana: total cost the Gems you use in the tablet can use in a turn.
- Gems & totems: Gems are the pieces that you can use in the tablet to attack, shield or heal.
- Totems have a specific pattern you can use to gain additional effect when there are completed in the tablet.
- Mud: Status effect that makes a column, row, or specific tiles in the tablet be unusable.
- Reinforcements: Effect triggered by an enemy that summons more enemies to the field.
- Trapped: Status effect that makes a tile in the Tray(Where the Gems appear each turn) unusable.
- Sliced: Effect that Cuts the tablet in different segments, making the use of totems more challenging.
Game Systems
- Combat system
- Totem System
- Map system
Combat Example