Core Gameplay Loop

Explore → Fight → Gather (Spells or Memories) → Return to Base → Upgrade → Descend

Combat System

Combat in this game is fast-paced and meant to have an exciting combat feel. Players rely on fluid movement, strategic spell use, and environmental awareness to handle various threats. There will be bursts of chaos and traps that force the player to react without the full chaos of a bullet hell.

Magic System: Functional Classification

All spells fall under two main functional types: Offensive and Defensive. This structure supports strategic spell loadouts while encouraging players to adapt based on the dungeon, enemies, and their preferred combat style. A majority of the spells will likely fall under offensive due to the variable nature of such spells.

Offensive Spells

Direct Damage: