🔹 What is a Gamepass?
- A one-time purchase item in your game that gives players a permanent perk (e.g., double coins, VIP area, special weapon).
- Sold with Robux through the Roblox marketplace.
- Different from Developer Products (which are repeatable purchases).
🔹 How to set up a Gamepass
- Go to Game Settings → Monetization → Game Passes (or via the Roblox website).
- Create a new pass → give it an image, name, and description.
- Set a price in Robux.
- Copy the Gamepass ID (you’ll need it for scripts).
🔹 Core Services Used
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
🔹 Checking if a player owns a Gamepass
local gamepassID = 12345678 -- replace with your ID
local function hasPass(player)
local success, hasPass = pcall(function()
return MarketplaceService:UserOwnsGamePassAsync(player.UserId, gamepassID)
end)
if success and hasPass then
return true
else
return false
end
end