In here write down your game loops. What does your player do moment by moment?
currently primary loop doesn't align with 1st design pillar. Primary loop has to designed so it creates tension and suspicion, instead it is a boring receptionist loop.
The player checks in and out guest, collects rent.
Responds to Event
The player has to respond to events. Depending on the card, positive or negative event applies.
Rewards
Intrinsic rewards, money, Reputation
If you have any secondary loops add them here**.**
Special event Loop
Special Guest
Protect them
Reward