In here write down your game loops. What does your player do moment by moment?

currently primary loop doesn't align with 1st design pillar. Primary loop has to designed so it creates tension and suspicion, instead it is a boring receptionist loop.

Core game loop

Manage Guests

   The player checks in and out guest, collects rent.

Responds to Event

The player has to respond to events. Depending on the card, positive or negative event applies.

Rewards

Intrinsic rewards, money, Reputation

Secondary loops

If you have any secondary loops add them here**.**

Special event Loop

Special Guest

Protect them

Reward

Upgrade Loop