<aside> ✨ OVERVIEW

A fast, responsive melee combat system where players use drag-based gestures to perform attacks, block in specific directions, parry at precise timing, and read enemy behavior to counter or exploit openings.

Inspired by: Sekiro, Hollow Knight, For Honor, Ghost of Tsushima.

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⚔️ PLAYER COMBAT MECHANICS

NORMAL ATTACK (Light Attack)

HEAVY ATTACK

FLUID COMBO GESTURE SYSTEM

BLOCK (Directional Hold)

ACTIVE BLOCK / PARRY


😈 ENEMY COMBAT AI

STATES

BEHAVIOR


🏃‍ COMBAT INTERACTION LOGIC