Auril the Frostmaiden (Front)
- Goal: To rule over a frozen isolated wasteland in the North. Separated and isolated from the other gods.
- Grim Portents
- The Reghed tribes war with one another.
- Awakened animals wage war on humanoids.
- The Children of Auril conduct sacrifices in Ten Towns.
- As night continues, the land gets colder and colder.
- She regulates the endless night each night. Too fast and she would die.
Act 1: Ten Towns (Chapter 1)
- The characters help the people of Ten Towns survive the endless night.
- The characters dismantle the Children of Auril.
Act 2: Sunblight (Chapter 2, 3 & 4)
- Subquests & Hooks
- Black Cabin - The gnome Copper comes to the party and asks them to check in on Macreadus who may have a way to end the endless night!
- Cackling Chasm - The murdered fisher and her magical fishing hook. (Do the gnolls have something else the characters need?) The gnolls stole a huge sphere that powers the Id Ascendent and is required for its travel. The gnolls know about the Lost Spire.
- Id Ascendant - Characters infested with Mind Flayer parasites can have them removed here if they get the power source from the gnolls.
- Dark Duchess - The characters hear about a frozen ship filled with treasure. A bell said to summon the vessel to find Grimskalle was stolen by pirates who rode on the Dark Duchess.
- Lost Spire of Netheril - The old map held by Dzaan reveals the Lost Spire. The spire has info on the lost city of Yethryn.
- Jarlmoot - The characters need to retrieve the Horn of Blasting held by the giants to crack open the rift to enter the Caves of Hunger and eventually reach Yethrin.
- Revel’s End - Vaelish Gant knows where the entrance to Yethryn is and how to enter it. He also knows about the bell and the frost giant island. In return, Vaelish wants to get out of Revel's End.
- The characters find out that the duergar are attempting to destroy Ten Towns.
- The characters face Xardarok Sunblight.
- The characters save Ten Towns from the chardalon dragon.
Act 3: Ending the Endless Night
- The characters use the bell to travel to Grimscalle to acquire the Codicil of White.
- The characters enter Yethrin using the Horn of Blasting.
- The characters disable the Mythallar that powers the Endless night.
- The characters activate the Netherese obelisk