Footstep Event Auto Marker

Notion Properties

Field Value
Tool Footstep Event Auto Marker
Package Create: Animation & Modeling
Category Animation
Status Live
Last Verified Unity 2021.3.45f2
Script Assets/EQLabs/Editor/Create_AnimationModeling/FootstepEventAutoMarker.cs

Purpose

Builds first-pass animation events from measured contact windows so footstep and impact timing can start from real motion instead of hand-placed guesses, while keeping naming templates and metadata payloads explicit.

Menu Path

Who It Helps

How to Use (Step-by-Step)

  1. Open Footstep Event Auto Marker from the Animation menu and add the clips you want to mark.
  2. Assign a sample rig root whenever possible, then auto-fill humanoid probes or define your own contact probes manually.
  3. Set the event prefix, choose a naming template, and pick the payload preset that matches your runtime event receiver expectations.
  4. Fill in optional surface/material tags on probes when footsteps, impacts, or prop contacts should carry more than the raw contact label, then sanity-check the live preview.
  5. Keep cloned-clip output enabled if you want a safe first pass instead of writing directly into your source clips.
  6. Run the marker and inspect the generated clip events before merging them into gameplay controllers or audio logic.

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