Flipbook Baker
Notion Properties
| Field |
Value |
| Tool |
Flipbook Baker |
| Package |
Create: Art & VFX |
| Category |
VFX |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Create_ArtVFX/FlipbookBaker.cs |
Purpose
Captures an effect across time and bakes the frames into a flipbook sheet for optimization workflows, mobile fallbacks, and stylized texture-driven VFX.
Menu Path
EQLabs/Creation/VFX/Flipbook Baker
Who It Helps
- VFX artists
- Technical artists
- Gameplay effects artists
- Tools engineers
How to Use (Step-by-Step)
- Open Flipbook Baker from the VFX menu and assign the target effect object you want to sample over time.
- Set frame resolution, frame count, duration, and atlas columns based on the optimization target you are aiming for.
- Bake the flipbook preview to capture the effect frame-by-frame into one sheet.
- Review the generated sheet to confirm the timing and framing still read well as a texture sequence.
- Export the PNG and manifest when you are ready to use the flipbook in a shader or mobile fallback workflow.
Version Notes