In the Technical Studies and Accessibility in HCI panel, Yi Fei Cheng, Daehwa Kim, and Joon Jang shared their research and work being done in different labs at CMU. Check out some of the key points in our discussions as we dive into what HCI looks like in technical studies!
- 🌳 There is a spectrum between a real environment and a virtual environment:
- Real environment ↔ augmented reality ↔ mixed reality ↔ virtual environment
- 👀 Diminished reality removes content from a user’s visual environment and is being used to understand human perception & behavior in augmented reality & virtual reality
- đź‘‹Â Humans have inherent skills that evolved over thousands of years which are great for efficiently interacting with the physical world. Research looks at how such skills can be used in virtual environments
- 👩‍🦽 There are different ways to think about disability, ability, and accessibility which impacts how solutions are developed
- 🦾 HRI, AR/VR, data visualization, computer vision, web & social media accessibility & standards are all potential ways to improve accessibility
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💡 Looking to learn more about Yi Fei, Daehwa, and Joon’s research? Read below for more comprehensive notes on each of their exciting and fascnitating areas of study! And if you’re interested in knowing more about their work and connect with them, please check our event web page for their introduction, work, contact, and more!
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Yi Fei**: Building Mixed Reality Interfaces**
- Intro
- Timeline of Virtual Reality Developments
- Objectives of the Augmented Perception Lab
- Current & Future Directions of the Lab
- Q&A
Daehwa Kim: Intimate Computing Experience with Inherent Human Skills
- Research Objectives
- Natural hand interaction is important for VR immersion.
- Etherpose: uses antennae to detect & render hand poses
- TriboTouch: uses sound to quickly track location of finger
- Office Desk Experience: easily remember where you placed something