Image Saving
- Pack all Images
- Pack layers, save bakes
- Save Bakes to Output folder
Name Syncing
The traditional Blender workflow often leaves users with cluttered Texture.001, Texture.002 image names which is STuPID.
Name Sync ensures that when a layer is renamed, the corresponding image names, nodes groups are updated safely to stay cohesive.
- Material Name Changes Cascade
- When you change a material name, the group name automatically updates (with
PS_ prefix)
- All image names update with the new material prefix
- All image data blocks update to match
- Layer Name Changes Update Images
- When you rename a layer, the associated image name updates automatically
- The material prefix is maintained in the image name
- Preference Toggle
- Located in: Preferences → Add-ons → Paint System → "Automatic Name Syncing"
- Default: Enabled
- Manual Sync Operator
- Sync Names to manually trigger synchronization
- Useful when automatic syncing is disabled
📋 Naming Hierarchy
Material: "Sword"
↓
Group: "PS_Sword"
↓
Layer: "Sword_Base"
↓
Image: "Sword_Base"
This will be great for productions to help keep files organized
- ✅ Preference toggle (enabled/disabled)
- ✅ Works automatically when Sync enabled
- ✅ Can be triggered manually via operator "sYNC nAMES"
File/Image Management Improvement Plan for Paint System
Based on Paint System’s architecture, here’s a production-focused plan to address the critical gap between artistic workflow and production asset management.
Current State Analysis