Future Features
- Adding more translation (as well as polishing the already exsisting ones);
- Boosting sound quality;
- Implementing the data recovery sistem;
- Adding more freedom in customizing the biome list (excluding biomes, forcing biomes…)
- Apocalypse “Eternal Night” | Biomes will fall into an eternal darkness, where monsters are constantly able to spawn, even right around players.
- Apocalypse “Medusa’s Sight” | Biomes are turned into bedrock.
- Apocalypse “Sculk infection” | Biomes become infected by sculk. When mobs die they are resurrected in their sculk form, stronger and more agressive, ready to haunt other living beings. Once a sculk creatore is left alone for enough time, it will start to dig it self inside the ground, generating a sculk catalyst and spreading sculk around it, building the perfect conditions for the warden to take over the world.
Changelog