Future Features

  1. Adding more translation (as well as polishing the already exsisting ones);
  2. Boosting sound quality;
  3. Implementing the data recovery sistem;
  4. Adding more freedom in customizing the biome list (excluding biomes, forcing biomes…)
  5. Apocalypse “Eternal Night” | Biomes will fall into an eternal darkness, where monsters are constantly able to spawn, even right around players.
  6. Apocalypse “Medusa’s Sight” | Biomes are turned into bedrock.
  7. Apocalypse “Sculk infection” | Biomes become infected by sculk. When mobs die they are resurrected in their sculk form, stronger and more agressive, ready to haunt other living beings. Once a sculk creatore is left alone for enough time, it will start to dig it self inside the ground, generating a sculk catalyst and spreading sculk around it, building the perfect conditions for the warden to take over the world.
  8. Fabric compatibility (soon).
  9. A ping meter, to be able to tell how much the server is struggling to handle the process load.

Working on

Currently working on:

  1. A new cataclysm: Eternal Eclipse. Biomes will fall, 1 by 1, into an eternal night, where monsters will be able to spawn constantly.

Planned:

  1. Data recovery system;
  2. Fabric compatibility.

Changelog

You can find the same changelog in the cangelog section of the Modrinth page or by clicking the following link: https://modrinth.com/mod/biomes-o-cataclysms/changelog.

Version 1.4.0 - NeoForge

Version 1.3.0 - NeoForge

Version 1.2.0 - NeoForge

Version 1.1.1 - NeoForge

Version 1.1.0 - NeoForge