Future Features

  1. Adding more translation (as well as polishing the already exsisting ones);
  2. Boosting sound quality;
  3. Implementing the data recovery sistem;
  4. Adding more freedom in customizing the biome list (excluding biomes, forcing biomes…)
  5. Apocalypse “Eternal Night” | Biomes will fall into an eternal darkness, where monsters are constantly able to spawn, even right around players.
  6. Apocalypse “Medusa’s Sight” | Biomes are turned into bedrock.
  7. Apocalypse “Sculk infection” | Biomes become infected by sculk. When mobs die they are resurrected in their sculk form, stronger and more agressive, ready to haunt other living beings. Once a sculk creatore is left alone for enough time, it will start to dig it self inside the ground, generating a sculk catalyst and spreading sculk around it, building the perfect conditions for the warden to take over the world.

Changelog