feature/boss_final
- development of boss object and moving pattern
- development of 3 types of final boss bullets
feature/boss_mid
- development of boss interface
- development of middle boss abstract class
- development of omega boss object and moving pattern
feature/enemy_formation
- development of normal enemy diagonal movement. moves in a diamond-like pattern, continuously bouncing off screen boundaries
feature/player_move
- development of player vertical and horizontal movement.
feature/ship-enemy-collision-damage
- development of ship-enemy collision detection system with instant life loss
feature/enemy_special
- development of Left-Right Repetitive Movement Pattern