Roll 1d10 and follow the corresponding Prompt below. You may reroll or ignore a Prompt if it is redundant or not applicable. The examples may assist you.

Number Prompt Example
1 Describe new problems or complications from the failed attempt. ** Failing to pick the locks set off an alarm that alerted the guards.
2 Describe how the failed attempt turned into a lost opportunity. ** Not only were you unable to decipher the message, but it also caught fire and is gone forever.
3 Introduce a consequence for failure. ** Your arrow misses the soldier, who runs away to gather reinforcements.
4 Introduce a time pressure. ** You are unable to defuse the trap. It emits poisonous gases, and you need to find the antidote soon.
5 Describe how the character succeeds but in a bad way. ** You hack into the database and find the information you were looking for, but the security team now knows you did that.
6 Demonstrate how the character got so close to success. ** You jump across the gap and grab the rope, but the rope snaps and you plunge into the icy waters.
7 Describe how the failed attempt motivates the character. ** You cannot lift the stone slab, but it makes you want to train harder.
8 Describe how the failed attempt causes tensions to flare. ** Your punch misses, and now the rival gang member is angry at you.
9 Reveal a major secret from the failed attempt. ** Your spell does not work on the barista because it turns out that they are a vampire!
10 Introduce a tempting way to turn failure into success. ** The spy will not tell you more, but he says you can access the files if you complete a dangerous mission for him.
Describe how the failed attempt causes loss. ** Not only do you fail to cast the spell on the dragon, but you drop your wand into the dragon’s mouth, and she swallows it.