Roll 1d10 and follow the corresponding Prompt below. You may reroll or ignore a Prompt if it is redundant or not applicable. The examples may assist you.

Number Prompt Example
1 Reveal a new opportunity. ** You cannot break the lock on the gate, but you might be able to climb the fence.
2 Describe how they learn something new from the failed attempt. ** You cannot slay the giant spider, but you learn that its webs are flammable.
3 Describe how the failed attempt causes a tone or mood shift. ** Your attempts to flirt are so bad that it gets very awkward, and now everyone is too embarrassed to talk to you.
4 Describe how the failed attempt causes a disaster that changes everything. ** You are unable to protect the emperor, and he is killed.
5 Reveal a cultural norm or world rule related to the failed attempt. ** You are unable to get your message across, but mermaids are happy when landlubbers try to learn their language.
6 Introduce a new character because of the failed attempt. ** Your attempts to sneak are thwarted because you are apprehended by the warden.
7 Reveal something about a character’s personality. ** The sheriff goes into a wild rage when you fail to solve the mystery.
8 Reveal something about a character’s backstory. ** Your inability to find your father leads the oracle to reveal that he was cursed by a demon.
9 Reveal something about the relationship between characters. ** You are unable to convince the captain to meet with the pirate queen because she is her ex-wife.
10 Introduce a hint on a better way to do it. ** The current is too strong to swim upstream, but you see on the bank of the river, a shop that rents out jet skis.