Hello,
We love creating content for you, and we hope this FAQ makes things more convenient. We'll continue updating it with new questions as they come in. Thanks for your support!
Lumax Studio Team
We run promotions throughout the year, but we're unable to disclose any specific dates for official Fab sales events. Since 2024, we've offered a 30% launch discount on new releases.
Yes, absolutely. Everything you see in the screenshots and videos is included in the package unless otherwise stated.
Yes, starting from version 5.0, all of our packages will support the new pipeline.
However, you can always change those settings to your prefered ones. If you still prefer or require that setup, please let us know in a review. If enough users express interest, we’ll do our best to keep it available.
Yes, absolutely. You’re free to use the maps in your game or film, whether you modify them or use them as-is. The only restriction is that you cannot resell or redistribute the source files. This includes using them in tutorials, free demo scenes, or any content where the assets are shared or repackaged.
Yes, once Epic officially supports that engine version, we will follow with an update. As part of our long-term strategy, we aim to maintain support for older packages for as long as it makes sense. Our general policy is to support engine versions going at least one year back.
For each package, we aim to test it on different machines. In general, we optimize our packages to be playable on a standard setup — typically a RTX 2070 running at Full HD resolution. Most of our assets perform smoothly at 90–110 FPS on this kind of system.
Of course, you're free to further optimize the level to suit your project. If frame rate isn’t your top priority, Unreal Engine also provides plenty of settings to boost visual quality.
If you need detailed insights on memory usage, collision data, or performance stats, feel free to contact us we’ll gladly provide screenshots and more information.