Execution Calculations, also known as Exec Calcs are used when a gameplay effect is applied and is meant to modify the targeted attribute. In most cases its to damage or heal. Execution Calculations are usually restricted to C++ but I have created a library that allows designers to create them in Blueprint. I have also created a couple of execution calculations to use or ignore.

Plugin Provided Execution Calculations

WCGASExecCalc_BaseDamage

Super basic, just doing damage, not worrying about resistances

WCGASExecCalc_DamageResist

Adds resistance checks

WCGASExecCalc_MultiDamage

Adds the ability to have multiple damage types in one execution calculation

WCGASExecCalc_BaseHealing

Super basic, just do the healing

WCGASExecCalc_MultiHealing