Execution Calculations, also known as Exec Calcs are used when a gameplay effect is applied and is meant to modify the targeted attribute. In most cases its to damage or heal. Execution Calculations are usually restricted to C++ but I have created a library that allows designers to create them in Blueprint. I have also created a couple of execution calculations to use or ignore.
Super basic, just doing damage, not worrying about resistances
Adds resistance checks
Adds the ability to have multiple damage types in one execution calculation
Super basic, just do the healing