Example

Group 1

Name 1

Project idea: making some immersive environment or game using Unity and maybe Oculus, where the user is in the afterlife

[everyone brainstorms paper ideas - go broad and niche, just anything!]

Comparative views of the afterlife in world religions (Christianity, Buddhism, Islam, Daoism, etc.)

Philosophical debates on immortality of the soul (Plato, Kant, Derrida).

Eschatology and digital culture: how apocalyptic or afterlife ideas are visualized in games.

Representations of heaven/hell/limbo in films, literature, and video games.

Ghost stories and folkloric visions of the afterlife across cultures.

Death in popular culture: from Día de los Muertos to Coco to cyberpunk necropolises.

How VR changes our relationship to death and mortality.

“Death mechanics” in games: respawn, permadeath, limbo states.

Is VR a new form of mystical experience?

How humans process grief and mortality through play and simulation.

Near-death experiences (NDEs) and VR—comparisons between reports of NDEs and VR aesthetics.

Therapeutic uses of VR for grief or trauma.

Burial rituals and imagined afterlives in different civilizations.

Technology of the tomb: pyramids, catacombs, and the architecture of eternity.

Ancestor worship and digital memory (AI avatars of the dead).