Эпическая битва против древнего каменного божества Виракоча в руинах Мачу-Пикчу на закате.


📋 Технические спецификации


📦 Необходимые ассеты

@Image1 — Character Sheet Denis:

Короткие кудрявые тёмные волосы, короткая тёмная борода, маленькая серьга, татуировки на руках, чёрная футболка, чёрные карго-брюки.

@Image2 — Character Sheet Wiracocha:

Массивный каменный колосс из тёмных резных каменных блоков с андскими геометрическими узорами, высота в 3 раза больше человека, андская геометрическая маска-лицо, слабо светящиеся янтарные глаза.


🎬 Код промпта

Ultra-photorealistic cinematic action sequence. 15 seconds total. 16:9 aspect ratio. ARRI ALEXA color grade. Ancient Andean stone ruins at golden sunset — warm orange and amber sky with scattered clouds, Machu Picchu-style terraced ruins, warm golden hour backlight, volumetric god rays through stone archways.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[REFERENCE LOCK]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

@Image1 is Denis — short curly dark hair, short dark beard, small earring, tattooed arms, plain black t-shirt, black cargo pants. Face and identity 100% stable across ALL shots.

@Image2 is Wiracocha stone deity colossus — massive ancient stone figure constructed entirely of dark cracked carved stone blocks with Andean geometric patterns, standing 3x the height of a human, Andean geometric mask face with faintly glowing amber eyes, arms and torso made of carved stone blocks.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[GLOBAL STYLE]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Photorealistic live-action cinema. No CGI look. No cartoon. Real stone texture with cracks and weathering. Golden Andean sunset — warm amber and orange tones throughout. Stone dust and debris physics-aware. Impact shockwaves visible. Anamorphic lens breathing. 24fps cinematic motion. Deep depth of field showing massive scale contrast between human and colossus.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[SHOT TIMELINE]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

[0-3s]: BRUTAL SCALE ESTABLISHMENT
Extreme wide low-angle shot from ground level looking up. Wiracocha's massive stone arm sweeps laterally across frame attempting to crush. Denis sprints at full speed to the left at ground level, motion blur on his legs. Stone debris and golden dust particles scatter from colossus footsteps cracking the ground. Foreground cracked stone slabs sharp in focus. Camera: static ground-level, emphasizing scale.

[3-6s]: THE CHARGE
Wide lateral shot at mid-height. Wiracocha bends its enormous torso forward aggressively. Denis sprints directly toward the colossus base at full speed from the right side, determined expression. Stone dust rising from colossus movement. 24mm wide lens, slight handheld instability. Camera: lateral tracking Denis's run.

[6-9s]: THE LEAP — SLOW MOTION BEGINS
Denis plants his right foot and launches upward in a powerful vertical leap toward Wiracocha's chest. Camera tilts upward following his ascent. His right fist pulled back, glowing with silver energy accumulation. Time slows to 40% speed. Wiracocha's stone arm descends from above toward him. Golden particles trail behind Denis's rising body. Camera: smooth tilt-up, slow motion engaged.

[9-12s]: MID-AIR COLLISION — FULL SLOW MOTION
Denis at apex of jump, airborne at Wiracocha's chest level. His silver-energy-charged fist drives forward into Wiracocha's stone chest. Simultaneously, Wiracocha's massive stone fist impacts Denis from above. Extreme close-up of dual impact point — stone cracks spiderweb outward from Denis's punch, visible shockwave ripple expands, stone fragments and golden dust explode outward in all directions. Time: 20% speed. Camera: extreme close-up on impact zone, slight rotation around collision point.

[12-15s]: THE AFTERMATH
Denis lands in a low crouch on cracked stone ground, one knee down, one fist pressed to ground stabilizing, breathing hard, face toward camera. Wiracocha's massive stone form in background begins crumbling — cracks spreading across torso, stone blocks starting to separate and fall. Golden sunset light streams through the widening cracks in the colossus. Camera: low-angle medium shot of Denis, dolly-in slowly, shallow depth of field with Wiracocha defocusing in background. Time returns to normal speed. Fade to black in final half-second.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[CRITICAL CONSTRAINTS]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Denis @Image1 face identity — 100% stable all shots. No morphing. No costume changes. Short curly dark hair throughout. Wiracocha @Image2 stone geometry preserved — carved Andean patterns maintained, stone block construction visible. No blood. No gore. Defeat via domination and cracking stone, not destruction. Silver energy on fist only — no other colors. Physics-aware debris and shockwaves mandatory. Golden hour Andean lighting throughout — never dark, never night. Slow motion only in [6-15s]. Camera movement motivated and smooth. No cuts within shots — each timestamp is one continuous take. Sound design: stone impacts, debris scatter, wind, distant Andean flute ambient.

MODO: Quality

ASPECTO: 16:9 horizontal