Environment Readiness Suite

Notion Properties

Field Value
Tool Environment Readiness Suite
Package Create: Animation & Modeling
Category Modeling
Status Live
Last Verified Unity 2021.3.45f2
Script Assets/EQLabs/Editor/Create_AnimationModeling/EnvironmentReadinessSuite.cs

Purpose

Runs clearance, modular snap, pivot, and kitbash checks through one shared standards profile so environment review starts from a single ranked issue list instead of several disconnected tool passes.

Menu Path

Who It Helps

How to Use (Step-by-Step)

  1. Open Environment Readiness Suite from the Modeling menu and add the scene roots you want to review, or pull them in from the current selection.
  2. Set the shared standards profile for traversal width, headroom, snap grid, angle increment, collider policy, pivot tolerance, and size limits.
  3. Create or load a profile asset if you want repeatable standards, or generate the included starter profiles for gameplay-graybox and modular-kit review.
  4. Run the readiness analysis and start from the ranked issue list plus the per-object readiness summaries.
  5. Use Apply Safe Fixes only for the low-risk actions the suite supports today: transform snapping and optional pivot-wrapper creation.
  6. Re-run the analysis and export the JSON report when you want a review artifact for handoff, cleanup tracking, or outsource feedback.

Notes