Environment Readiness Suite
Notion Properties
| Field |
Value |
| Tool |
Environment Readiness Suite |
| Package |
Create: Animation & Modeling |
| Category |
Modeling |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Create_AnimationModeling/EnvironmentReadinessSuite.cs |
Purpose
Runs clearance, modular snap, pivot, and kitbash checks through one shared standards profile so environment review starts from a single ranked issue list instead of several disconnected tool passes.
Menu Path
EQLabs/Creation/Modeling/Environment Readiness Suite
Who It Helps
- Environment artists
- Level designers
- Technical artists
- Outsource reviewers
How to Use (Step-by-Step)
- Open Environment Readiness Suite from the Modeling menu and add the scene roots you want to review, or pull them in from the current selection.
- Set the shared standards profile for traversal width, headroom, snap grid, angle increment, collider policy, pivot tolerance, and size limits.
- Create or load a profile asset if you want repeatable standards, or generate the included starter profiles for gameplay-graybox and modular-kit review.
- Run the readiness analysis and start from the ranked issue list plus the per-object readiness summaries.
- Use
Apply Safe Fixes only for the low-risk actions the suite supports today: transform snapping and optional pivot-wrapper creation.
- Re-run the analysis and export the JSON report when you want a review artifact for handoff, cleanup tracking, or outsource feedback.
Notes