https://drive.google.com/file/d/1L96ase_FRisDllw6-mjRUrr_h1dsrhbM/view?usp=sharing
The slime enemy is the first enemy type that a new player will encounter. During the first round, the slime is the only enemy that the player will encounter. The slime will follow the player at all times, unless an additional objective is added. This is the same case for all enemies with some additions.
As the slime hops over to the player, or its objective, each hop will deal a small amount of damage to anything in a small vicinity of the slime.
The basic enemy is able to inherit the behaviour of the Enraged enemy type.
Ground Pound
When the slime approaches attack range, the slime will begin to charge up a powerful attack, propelling itself into the air before crashing down, dealing a heavy amount of damage to the player.
https://drive.google.com/file/d/1EwsRMASZYWPABFUODyVu6dBe_ue63EgY/view?usp=sharing
| Difficulty | Attack Delay | Attack Window | Defend Radius | Attack Radius | Movement Speed | Bounce Intensity | Bounce Damage | Ground Pound Damage |
|---|---|---|---|---|---|---|---|---|
| Gloomy | 1s | 1s | 700cm | 250cm | 150cm/s | 1.2 | 5 | 10 |
| Obscure | 1s | 0.5s | 500cm | 250cm | 200cm/s | 1 | 5 | 15 |
| Abyss | 0.5s | 0.3s | 600cm | 250cm | 50cm/s | 1 | 5 | 8 |