2.5D Platformer · Unreal Engine 5 · PC (Steam) · Team of ~20 people · Hellhound Games, ESAT 2024/2025
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https://canva.link/csi2gdgzrxrodwc
Elysian Siege is a 2.5D platformer demo developed in Unreal Engine 5 during the 2024/2025 academic year at ESAT, with a multidisciplinary team of approximately 20 people across Design, Art, and Programming departments.
The game follows Keziah, an angel acolyte unexpectedly ascended who must recover the Tear of Creation to prevent a war between the Celestials - divine beings in civil war - and the Sinborn, exiles led by Derisionne, the Prince of Deceit.
Within the Design team, my main responsibilities were:
The movement system was built around 6 mechanics with a clear goal: make the player feel absolute control, and ensure combat never interrupts the platforming flow.
| Mechanic | Design Function |
|---|---|
| Dash-Attack | The only way to eliminate enemies. Dual function: movement + combat. Replaces the double jump. |
| Jump | Variable height control, preserves momentum. Foundation of all interactions. |
| Wall Jump | Verticality and evasion. Can be combined with Dash for quick repositioning. |
| Wall Grab | Specific anchor points (not free) to control the rhythm of level design. |
| Glide | Controlled descent. Triggers camera zoom out. Crosses long distances. |