2.5D Platformer · Unreal Engine 5 · PC (Steam) · Team of ~20 people · Hellhound Games, ESAT 2024/2025

🎮 View on Steam · 📄 View GDD Presentation

https://canva.link/csi2gdgzrxrodwc


🧭 What is Elysian Siege?

Elysian Siege is a 2.5D platformer demo developed in Unreal Engine 5 during the 2024/2025 academic year at ESAT, with a multidisciplinary team of approximately 20 people across Design, Art, and Programming departments.

The game follows Keziah, an angel acolyte unexpectedly ascended who must recover the Tear of Creation to prevent a war between the Celestials - divine beings in civil war - and the Sinborn, exiles led by Derisionne, the Prince of Deceit.


🎯 My Role in the Project

Within the Design team, my main responsibilities were:


⚙️ Player Mechanics System

The movement system was built around 6 mechanics with a clear goal: make the player feel absolute control, and ensure combat never interrupts the platforming flow.

Mechanic Design Function
Dash-Attack The only way to eliminate enemies. Dual function: movement + combat. Replaces the double jump.
Jump Variable height control, preserves momentum. Foundation of all interactions.
Wall Jump Verticality and evasion. Can be combined with Dash for quick repositioning.
Wall Grab Specific anchor points (not free) to control the rhythm of level design.
Glide Controlled descent. Triggers camera zoom out. Crosses long distances.