Games in WISP are called "eggs", and they're categorised in "nests". Adding games to WISP works the same way as adding games in Pterodactyl, with backward compatibility. This means you can import Pterodactyl eggs into your WISP panel.
There is a large repository of eggs for various games and services here: https://github.com/parkervcp/eggs
There is a community-maintained repo containing a lot of eggs for games here. To import these eggs, follow the steps below.
We're going to start by downloading all of the eggs provided by the community-maintained repo.
1) Click on the Code dropdown > 2) Download ZIP
Downloading community eggs
After that, you extract the zip and now you can import any community egg you want from that repo.
Sometimes you only want to update or download a single egg. This can be done by navigating to the desired egg, clicking on the JSON file, Raw button, and right-click —> Save as.
Choose a JSON file and click on Raw to view the raw file that must be downloaded.
Right-click with your mouse anywhere on the page, click Save as and choose the location to save it to
When you're adding a completely new game that doesn't have a nest (category) it can associate with, you can easily create a nest for it. This is optional and not required.
Navigate to ‣ → Service Management → Nests → Create
1) Name The name for your nest.
2) Identifier The identifier for your nest, is used to activate unique features if available.
3) Description Description of your nest.
Now that we've created a new nest (if needed) for our egg, we can now import an egg into it.
Navigate to the ‣, → Service Management → Nests and click “Import egg” on the top right corner of the Nests page