Burning This effect keeps the entity on fire. It resets the fire timer to 40 ticks every time it pulses, making it impossible to put out naturally.

Freezing This forces the entity into a frozen state. It sets the freezing ticks to 150, causing the entity to take frost damage and shake.

No Burn This is a protective effect that stops all fire. It sets fire ticks to 0 and instantly clears any active flames on the entity.

Bleeding The entity takes 1 point of damage plus the amplifier level every second. It also spawns damage particles around the entity. Creative mode players are immune.

Rejuvenation This provides healing over time. The entity heals 1 point plus the amplifier level every 10 ticks.

Enlightenment This is a high-tier buff that provides two main benefits: • Absorption: It grants 4 yellow hearts per amplifier level and keeps them full.

Purify: It constantly scans for and deletes any harmful status effects on the entity.

Electrocuted This effect causes total paralysis and occasional damage: • Stun: It locks the entity's movement and prevents them from rotating their head or body.

Lightning: There is a random chance to take lightning damage while active.

Stats: It reduces movement speed, attack damage, and reach to zero.

Stunned This is a physical lock that stops an entity from moving or looking around. It reduces movement speed, attack damage, and reach to zero. It also makes the entity impossible to knock back.

Time Immunity This effects protects the player from time stop that was triggered by /cws-time command.