To develop a truly native feel for this student-focused app, I began with low-fidelity wireframing to map out the core user flow- tracking grades, schedules, and tasks. I then made these concepts into two distinct high-fidelity prototypes.
For the iOS (HIG) version, I focused on standard system blurs, centered navigation titles, and the iconic San Francisco typeface. For the Android (Material 3) version, I implemented the bottom navigation bar, tonal palettes, and specialized components like the Floating Action Button (FAB). This exercise deepened my understanding of how design systems dictate interaction logic and visual hierarchy.


