DGOneGizmo User Guide (UE5.5 ~ UE5.7, v1.1.19)
1. Plugin Overview
DGOneGizmo is a dimension measurement and visualization plugin for Unreal Engine 5. It supports:
- Displaying real object dimensions (X/Y/Z) in the viewport.
- Drawing visual bounding boxes for selected objects.
- Two-point distance measurement in 3D view (persistent workflow, preview state, eraser, and clear-all).
- Skeletal mesh measurement with viewport-depth-first picking and vertex snap (imported/skinned hybrid).
- Distance/axis rendering with distance-adaptive thickness and soft overlay style.
- Label panel border + corner leader lines mapped to the corresponding bounding box color.
- Global preference configuration (units, display, precision, refresh rate, trace channel, etc.).
- Both Editor and Runtime scenarios.
2. Feature Overview
2.1 Dimension Display (Bounds)
- Supports two dimension references:
- World AABB: World-space axis-aligned bounding box, intuitively reflecting occupied volume in the scene.
- Local Bounds: Original local size, unaffected by world rotation.
- Supports both single-object and multi-object (combined bounds) calculation.
2.2 Visual Bounding Box
- Draws boxes for visible collision/render components of selected objects.