Dungeon Danger Level

Danger Meter.png

The dungeon’s danger level is represented by UI on the Town Map screen.

The dungeon grows more dangerous each year that the heroes do not delve into it.

The danger meter’s fill rate increases every 50 years.

The starting danger level of the dungeon changes based on the success of the previous delve.

The difficulty of the dungeon controls various aspects of the dungeon

Dynamic Floor Difficulty

The difficulty of each floor is determined before the floor is generated by rolling 1d100. Higher rolls result in lower difficulty.

When the party is doing poorly, the chances of an easier floor are increased.

The difficulty of a floor controls various aspects during generation:

Design Note: The floor difficulty roll and applied bonuses are not player-facing

Floor Generation

Dungeon Technical Mock-Up.png

Each floor of the dungeon is generated when the player enters the floor.

A floor is made up of tiles.

Other Types of Tiles

Rest Points

Bonus Floors

Up to 3 bonus floors can be found during each delve

Bonus floors are always 4 tiles large

Bonus floor tiles have a higher chance of spawning encounters