2nd Level – Frontier Remedies

You have mastered the art of bottling druidic magic into portable cures.


6th Level – For All Your Ills

Your practice has matured, and you’ve begun to branch into more experimental — and sometimes questionable — treatments. You gain the following:


10th Level – This Might Hurt a Bit

Frontier medicine can be as brutal as it is effective.


14th Level – Miracle Elixir