A Diggable Area is a world actor named BP_DiggableArea that defines an area which can be excavated.
It represents the target of a digging action.
To create a diggable area we need to use the blueprint called BP_DiggableArea which is located in the folder Blueprints/Core .

The next step will be drag the actor to the world.


Once the Diggable Area is placed in the level, it must be configured correctly to define how it reacts to digging actions.
All behavior of the Diggable Area is controlled through its exposed properties, allowing designers to fine-tune digging without modifying code.
Configure the area according to your gameplay needs.
