1. What is a Diggable Area?

A Diggable Area is a world actor named BP_DiggableArea that defines an area which can be excavated.

It represents the target of a digging action.

2. Adding a Diggable Area to the Level

To create a diggable area we need to use the blueprint called BP_DiggableArea which is located in the folder Blueprints/Core .

image.png

The next step will be drag the actor to the world.

image.png

image.png

3. Configure properties

Once the Diggable Area is placed in the level, it must be configured correctly to define how it reacts to digging actions.

All behavior of the Diggable Area is controlled through its exposed properties, allowing designers to fine-tune digging without modifying code.

Diggable Properties

Configure the area according to your gameplay needs.

image.png