5 weeks for demo release! November 10, 2025

take existing level and polish

mountain spring - shoreline, stay out of the water

  1. expected gameplay time? for the demo → 10 mins October 7, 2025 2:19 PM (EDT)
  2. define themes and reference pics for GDD
  3. define and document upgrade pacing
  4. determine best camera angles with Sam
  5. define character actions for character animations
    1. import character animations first
  6. define asset list
    1. start designing assets to fill out the level
    2. Other wildlife?
  7. World building
  8. polish fish / fight behavior
  9. camera - determine framework for dynamic camera work
  10. Define UI elements
    1. Shop Menu
    2. Tooltips + Reminders
  11. Audio
    1. Framework
    2. Sound design
  12. character controller needs to be expanded - it currently works on flat planes but not sure how terrain and elevation impacts that
  13. water shader
    1. determining how the movement of the fish hook works with the shader (e.g. lure bobs up and down with the water movement

1.0 Release

  1. robust animation framework - improve organization of code for animations (Sangati)

Research