5 weeks for demo release! November 10, 2025
take existing level and polish
mountain spring - shoreline, stay out of the water
- expected gameplay time? for the demo → 10 mins October 7, 2025 2:19 PM (EDT)
- define themes and reference pics for GDD
- blocking of the level
- Walkable area
- define and document upgrade pacing
- determine best camera angles with Sam
- define character actions for character animations
- import character animations first
- define asset list
- start designing assets to fill out the level
- Other wildlife?
- World building
- polish fish / fight behavior
- camera - determine framework for dynamic camera work
- Define UI elements
- Shop Menu
- Tooltips + Reminders
- Audio
- Framework
- Sound design
- character controller needs to be expanded - it currently works on flat planes but not sure how terrain and elevation impacts that
- IK placement for terrain and elevation
- water shader
- determining how the movement of the fish hook works with the shader (e.g. lure bobs up and down with the water movement
1.0 Release
- robust animation framework - improve organization of code for animations (Sangati)
Research