Illuvium Dev Blog - February 2022

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Intro 简介

“There are decades where nothing happens, and then weeks where decades happen”.

“有几十年什么都没发生,然后几周就发生了几十年”。

February might look like one of the least busy months in a long time, but it has been intense behind the scenes. There are so many different projects coming together shortly that March will be insane. You’ll notice many projects are “nearly complete”, but to be honest, this was not by design. Initially, we spaced them out so something would drop in November, December, January, and February. Projects have developed at different paces, which has meant congestion in our releases.

二月份可能看起来是很长一段时间以来最不繁忙的月份之一,但在幕后却很紧张。有这么多不同的项目集中在一起,三月将是疯狂的。你会注意到许多项目都“接近完成”,但说实话,这并非设计初衷。一开始,我们把它们分开,让一些东西在11月、12月、1月和2月落下。项目以不同的速度开发,这意味着我们会把各项上线推出挤在同一时间。

We will coordinate it all. Who needs sleep?

我们将协调这一切。谁会需要睡眠?

PS: I tried my best to condense this into something more concise. I know how much you all hate reading.

PS:我尽我最大的努力把它浓缩成更简洁的东西。我知道你们都很讨厌阅读。

Illuvium: Arena 伊鲁竞技场

You’ll notice that none of the details below technically stop us from getting beta tester feedback. That’s a clue.

你会注意到下面的细节并没有阻止我们获得beta测试者的反馈。这是一条线索。