Objective

Design the visual and experiential design of the Bantrly web application, focused on supporting students’ speaking and reading skills in a safe, motivating, and engaging way.

Your design must reflect:

You must explain your design decisions and how they support the chosen age group.

Target Learner Group

Select one age group to focus your design on:

Age Group Grades Key Considerations
Elementary k–5 Short attention spans, need for visual cues, emotional reassurance, playful interaction
Middle School 6–8 Increasing autonomy, social awareness, need for confidence-building and motivation
High School 9–12 Desire for control, peer comparison, goal-oriented learning, subtle encouragement

Your design should be tailored to the cognitive, emotional, and social characteristics of the group you select.

Choose Your Design Track

You have two tracks to choose from. Focus on one, but both emphasize age-appropriate visual and interactive design.

Track A: Student Experience (Activity Flow + Visual Design)

Design a short learning flow where a student:

  1. Starts learning path
  2. Receives feedback or encouragement
  3. Feels motivated to continue