Making levels is relatively simple, but there were a lot of important design considerations we made when creating levels. Here’s some of them.
- Understanding the design intentions of assigning difficulties.
- Framing levels like cinematic action game battles
- Be careful when overusing camera swaps!
- Start with the UNBEATABLE difficulty first!
- UNBEATABLE is not charted on a per-instrument basis.
- Repeat returning choruses and verses!
- Every charter is different - chart your way!
The following were answers from Jeff/Chi, Cheryl, and TaroNuke about their charting philosophies, answered back in 2023 in a public Q&A.
- CHI XU’s charting style
- Cheryl’s charting style
- TaroNuke’s charting style